Ruby Memory Environment Variables - Simpler Than They Look.
/You've probably seen some of the great posts on how you can use environment variables to tune Ruby's memory use. They look complicated, don't they? If you need to squeeze out every last ounce of performance, they can be useful. But mostly, they give a single, simple advantage:
Quicker startup time. More specifically, quicker time-to-full-speed.
You can configure your Ruby process with more memory slots or looser malloc/oldmalloc limits. If you don't, your process will still grow to the right size if it needs it. The only reason to set the limits manually is if you want your process to grow to full size and speed a little more quickly. If you're running a big batch job or a long-running server, the environment settings won't matter much after the first hour or so, and only a little after the first few minutes - your process will figure it out quickly in any case.
Why the speed difference? Mostly because when Ruby is still figuring out the right size for your process's memory, it has to garbage-collect a little more often. That slows things down until it hits its stride.
There are also some environment variables that set how fast to expand. Which, again, basically just affects the time to full speed -- unless you mess them up :-)
But I Really Want...
But what if you do want to set them for some reason? How do you know what to set them to?
I find that Ruby does a fantastic job of figuring that out, but it may take some time to do it. So why not use your same settings from last run?
That's what EnvMem does.
You run your process, dump the current settings (via GC.stat) and then use them for the next run.
There's hardly any reason to use a dedicated tool, though - if you look at how EnvMem works, it only loads a few entries from GC.stat into the corresponding environment variables. The tool is just executable documentation of which GC.stat entries correspond to which environment variables.
The three variables that it sets -- RUBY_GC_HEAP_INIT_SLOTS, RUBY_GC_MALLOC_LIMIT and RUBY_GC_OLDMALLOC_LIMIT -- are the ones that get your process to the right initial size. And doing it based on your previous run is better than any other method I know.
For most applications, let them run for a minute or two until the settings are automatically set correctly. If your application doesn't run that long, then congratulations - these aren't things you need to worry about. If you need fast startup time, use EnvMem. Or just do the same thing yourself, since it's easy.
But What About...?
This all sounds reasonable, sure. But what about those last few variables? What about the ones that EnvMem doesn't bother to set?
You can tune those, sure. Keep in mind that if you tune process size, then you should not tune the other variables exactly like you would for a new process.
Specifically: for a new process, you want to make sure expansion is fast and happens in big chunks, so that you have a nice low startup time. For a process that is old and carefully tuned, you want to make sure expansion is slow and happens a little at a time so that you don't waste too much memory.
Ruby has several "max" variables to prevent adding too much of anything at once. That can be disastrous if they're set too low - it means expansion happens very slowly, so full speed only happens after the process has been running for many minutes. But for a mature, well-tuned application, good "max" values can prevent bloating by allocating too much of a resource at one time.
So with that in mind, here are the last few variables you might choose to tune:
- RUBY_GC_HEAP_FREE_SLOTS_GOAL_RATIO: for a fast-growing app you might set this low, around 0.3 to 0.6, to make sure you have lots of free slots. For a mature app, set it much higher, even up to 0.8, to make sure you're not wasting much memory on unused slots. Keep in mind that you need free slots for new objects in new requests, so this should basically never be higher than 0.95, and rarely higher than 0.8.
- RUBY_GC_HEAP_GROWTH_MAX_SLOTS: this is the cap on how many new slots can be added at once. I find the defaults work great for me here. But if you're actually counting slots allocated on new requests (via GC.stat) it may make sense for you to limit the number of maximum slots allocated. If you aren't counting slots with GC.stat, please don't set this manually. Don't optimize before you profile.
- RUBY_GC_MALLOC_LIMIT_MAX: this determines the fastest rate you can raise RUBY_GC_MALLOC_LIMIT, which in turn determines how often to do a major GC (one that checks the old-generation objects, not just new.) If you're using GC.stat and watching the malloc_increase_bytes_limit, this determines how fast to raise that (at most.) Until everything in this paragraph sounds straightforward, please don't customize this.
- RUBY_GC_OLDMALLOC_LIMIT_MAX: this is like RUBY_GC_MALLOC_LIMIT_MAX, but it affects the oldmalloc limit instead of the malloc limit. That is, it affects how often you get major GCs in response to the old generation increasing in (estimated) size. Again, if this all sounds like Greek to you the you're happiest with the default settings - which are pretty good.
Happy Tuning! Better Yet, Happy Not-Tuning!
So then, what's the upshot? If you're just skipping down this far, my recommended upshot would be: Ruby mostly tunes its memory configuration wonderfully, and you should enjoy that and move on. The environment variables don't make a difference in the long-term runtime of your application, and you don't care about the (tiny) difference in startup/warmup time.
But let's pretend you're looking for even more detail about tuning and how/why the Ruby memory system works the way it does. May I recommend the slides from my RubyKaigi presentation? Don't skip the presenter notes, most of the interesting details are there.